Miloland is an applied game concept developed for children with language delay, aged 9-11 years old but whose language development is that of a typical 5-6 year old with basic literacy. In the game, which is played on an iPad, the player can navigate using three types of vehicles through a colourful virtual world, while playing with letters and words. The set-up of the game offers many opportunities for improving language abilities by helping with things such as spelling and word recognition as the user sees and hears the correct pronunciation of words, it can also train other thinking and cognitive skills. The game is very free form; the player can float, fly and drive to wherever s/he wants. A number of small tasks will pop up in different areas of the game to keep the user challenged.


A team of five students – known as World Transliteration Front – from the HKU developed this game as an assignment for Radboud Universiteit Nijmegen. As project manager I oversaw the smooth running of the project. I established a budget, coordinated the process of the game, led meetings both with the team and the client and also organised several playtests for the game.


After five months we presented the result to our client. The client was very pleased, as was the Kentalis Mariƫlla school in Sint-Michielsgestel where we conducted several playtests with their students. The client now has plans for developing the concept further by a professional game developer.

You can see the result in the trailer below.